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Scores

Photo Album
(photos by Rick L. Jr. and link courtesy Rick L.)

Tropical Sport Shooting Association again held the monthly South Florida Defensive Carbine match on the 4th July, the 28th of August 2009, at the Markham Park Target Range in western Broward County, Florida.  Set up began at approximately 18:00, with sign-in beginning at 18:15 and shots fired by 19:15.  All shooters were complete and props and targets off the range by 21:15.





Stage One Course Design

Course Description

Stage One was a "head-to-head" or "man-on-man" stage with each shooter beginning with 3 carbine magazines with two rounds each and the pistol loaded with 6 rounds.  Each shooter was require to neutralize 3 paper targets before transitioning to handgun to neutralize two pepper-poppers.  Reloads as needed.

Intent

Head-to-head stages are always fun, and the added pressure of having another shooter next to you and hearing them go to their second reload while you're still on your first target is a true motivator.  In this case the shooter was required to perform two emergency reloads and one transition to pistol, so we worked a lot of skills in a very few rounds.

Gaming

Not much of a way to game a head-to-head, which is a large part of the point.  One shooter running an AK did ask for a special dispensation to load his magazines differently than everyone else because he was at a disadvantage.  Odd that people don't get it.

Personal Lessons

I was running an Extended Bolt Relese (EBRv1) from Phase 5 Tactical for the first time.  It's essentially a knock-off of the Battery Assist Device that I got from Travis Haley of Magpul Dynamics in 2008.  I had concerns about the EBR weighing more than the BAD, and those concerns may have proven well founded as on the last emergency reload on my second run through the stage I had a failure of the bolt to lock back.  Otherwise I was a bit perturbed at the patty-cakes I played looking for my spare magazine.  At one time I was pretty good about always going to the belt first, but was not doing that here.

Admin Lessons

None really.  We run head-to-head stages quite often so we have it down pretty well.  In the future I will make sure that all paper targets are at 15+ yards so as not to reinforce bad habits of doing an emergency reload when a transition to handgun probably makes more sense.

Stage One - Video 01





Stage Two Course Design

Course Description

Stage Two was a "scenario stage" designed by Roger Z.  Shooters engaged some steel and paper from one side of the barricade, then transitioned to handgun and engaged some more paper and the same steel from the other side with the handgun.  Shooters began with 10 rounds in the carbine, one spare carbine magazine loaded to capacity, and their handgun holstered and loaded to capacity.

Intent
 
Unable to comment as this was not a stage I designed.  However, choreographed stages like this require the shooter to really think as they are going through the stage, a task that would prove difficult for far too many shooters.

Gaming
 
Many shooters did not make proper use of cover, and as such were able to take their shots from a more stable base than they would have if they were leaning out as we require.  Procedurals were handed out but not nearly enough of them.

Personal Lessons

Handgun skills.  Work on them.  A lot.

Admin Lessons

I do not like forcing people to clear out the carbine for a transition.  It's bad tactics/habits to get into.  If the carbine is in your hands you shoot it until it stops, and then you either reload it or transition to a handgun depending on the distance to target, availability of cover, and whether or not you even have a handgun at all.  We should have added another paper target or two and just let the shooters run with the carbine until empty.





Stage Three Course Design

Course Description

Stage Three consisted of three arrays of 3 targets each, with at least one non-threat partially obscuring one or more targets of each array.  Shooters began the stage with 6 rounds in the carbine and two additional 6-round carbine magazines as well as the pistol loaded to capacity and holstered.  Reload the carbine until no magazines remain, then transition to handgun if targets still remain un-nutralized.  Shooters began at one barrel in front of the first array and proceeded to shoot on the move in a line parallel to the targets until arriving at a second barrel in front of the second array.

Intent
 
We wanted to emphasise reloads, and reloads on the move, as well as round count management if the shooter wished to avoid the pistol.

Gaming
 
Most shooters would be better off shooting three rounds into each paper target and transitioning to handgun when required.  If the shots can be made, and made accurately, the best way to game would be to fire two rounds per target and never have to transition.

Personal Lessons

I should have slowed down just a bit in order to get the hits that I wanted.  I had two FTNs but finished the stage in 17+/- seconds.

Admin Lessons

Non-threat placement can really change the flavor of a stage.  This was originally meant as a pretty easy blasting stage but one of the setup guys put a non-threat behind two of the targets in the first array resulting in very tight shots and a lot of shoot-through non-threat penalties.